Quick update regarding some of my recent open source activity.
Thermion v0.3.0 is now available on pub.dev. This was the culmination of months of internal refactoring, mostly to expose more of the public Filament API to the internal Dart API. This made it considerably easier to implement things like texture projection (which required multiple views/render targets), as well as various miscellaneous rendering options like fog, custom camera projections, and so on. This also built heavily on the js_interop work I did, which means the web version has now reached feature parity with the desktop & mobile version. Here's a quick demo of a basic game built with Thermion, running in Chrome:
I also spent around a week to extract the timeline/keyframe system I had developed for mixreel into a standalone package:

I hadn't planned to do this, but when someone asked if I knew any open source packages that did the same thing, I figured it would be a good excuse to clean up my work and abstract everything away from the mixreel internals.
I'm glad I did so, because it forced me to clean up the interfaces and fix some of things that had really been bugging me. The published version is available on pub.dev here. The source repository is available on GitHub here.
I also quickly vibe-coded yet another static site generator. This one uses markdown/Liquify templates to output static HTML; the earlier Jaspr version was proving overkill for rendering mostly static HTML.